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| Network code | - Preview of future versions... |
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New MultiPlayer Code Status Report |
A few months back I posted an article by mirv on how the network code in Falcon 4.0 works in 108i2 and how eTeam would like it to work
in the future. (If you missed it, read it here.) The code was supposed to make it into
1.09, but there were too many issues at the time of release, so it was postponed.
It's been a bit quiet since and as one of the most frequent questions I get is about the new Multiplayer code, I thought I'd
provide a report on the progress...
Ok, according to the info I got the code is working as advertised in the article mentioned above, with all the pros and cons mentioned
there. The code is stable and performing well, and most of the CTDs are eliminated.
Most of the testing have been made with only three people, but recently larger scale testing have been made. 4, 5, 6 and 7 player
missions have been flown without problems. Not a single CTD and performance is great. And yesterday a 10(!) player TE took place.
Despite a few minor glitches, things worked fine. No warp or lag whatsoever. It's looking really promising...
The reason this has taken a bit longer than planned, is the problems of testing and debugging over long geographical distances. But the
team seems to be on top of it now.
A few issues remain but according to the lead tester, things are looking great!
More info as soon as I get my hands on it.
/BrownSnake
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Copyright © 2001 eFalcon Team |
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