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| eFalcon 1.09 | -preview of future versions... |
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1.09 Multiplayer Report |
On 11 April 2001 the 69th VFS Werewolves online squadron tested out a new build of eFalcon 1.09, as we have been testing 1.09 for some
time now. I am happy to report that our results were amazing, so let me explain.
The mission was a fairly simple Tactical Engagement mission which contained a package of two flights: a SEAD Escort and an OCA Strike.
The SEAD Escort was tasked with providing air support and ground threat suppression during the mission – they were faced with a pair of
SAM sites and AAA at the primary target site. The OCA Strike was tasked to hit a single runway at a DPRK airbase. The SEAD was composed
of two human pilots and the OCA contained three plus one AI pilot.
After coordinating on our Roger Wilco server, we all jumped into the lobby at a 33.6 connection for the clients and a Cable connection
for the host where we waited until the mission was setup. At this point, we entered one-by-one into the mission and awaited the remaining
pilots to join. After all pilots had called “in,” we did a quick run-down of the mission and proceeded to commit. We bypassed our normally
lengthy brief this time in order to get in the air quickly and since it is possible that waiting in the lobby/mission briefing screen
can cause problems.
Once both flights were on the tarmac, we ran through standard taxiway/takeoff procedures of the 69th VFS. Once we were airborne and
formed up it was time to do a short brief for each flight including contracts, planning, and weapons parameters. From here the SEAD
Escort proceeded to destroy two radars at the two DPRK SAM sites, which allowed the Deep Strike to execute their attack profile without
disruption.
Throughout the entire flight there was no lag at all! This was with five pilots running eFalcon 1.09 (and two running eFalcon 1.0799).
From past rigorous multiplayer testing all the way back through 1.07, we have all agreed that this flight definitely went smoother than
any previous Tactical Engagement with five pilots than any of us had flown! We also proceeded to have the host exit BEFORE the other
pilots to see if a crash-to-desktop occurred as it had before almost every time -- nope! Absolute perfection! Another crash-to-desktop
that was experienced frequently in previous versions of Falcon 4 was when people would enter and exit the lobby while others were in
flight – this is also completely gone!
In this report I have only focused on a five-player Tactical Engagement mission in 1.09, yet we have had excellent experiences in
campaigns with two human pilots (that is the most we’ve tried so far) as well as with two in Tactical Engagements. The 69th VFS and
myself believe that it is safe to say that you will be surprised at the awesome stability that 1.09 has to offer in single player and
multiplayer sessions.
/Nighthawk
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| Screenshots |
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Copyright © 2001 eFalcon Team |
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